Two Scythian horse archers can easily take a solo general, it will just take time. They can be used to take out enemy cavalry, but generals, light or heavy cav are best for that. Therefore, the Scythian horse archer is the means by which you will kill most of your opponents. Their sustained fire and dispersed default formation is excellent against siege weapons. Their use is only limited by your cunning. If a general/king comes out of a settlement to kill the attackers, a horde of horse archers can quickly dispose of them, especially if something blocks the general/king, like a mercenary hoplite. The targeted unit can dodge the missiles with good micro, or the circling special ability, while the rest pepper the stationary archer unit. Even small numbers of archers on the walls are not always to be feared, if the stack of horse archers is considerable. This is the means by which to safely inflict a tremendous amount of casualties with basic horse archers. Of course recruiting them in a settlement in a high warfare region means they can be kept there for any close battles, but there are better garrison troops for the Scythians as will be explained later.įor wooden walls or an unprotected part of a wall (or if the towers are destroyed by onagers), the horse archers can also be moved up to them and shoot over, attacking those hiding inside. I would not keep them for garrisons, because they are put to far better use out there, raiding and conquering. Their upkeep is low at 110, but their cost to recruit is not marginal. After all, in a large battle there are always more enemies to shoot. That way, you kill them quickly and you save as many arrows as possible. So you want to take your horse archers behind the enemy whenever you can. Flanking is also good, but your attacks will be a bit weaker if you attack the side with the shield. If you shoot from behind, they will die like flies, and armour does very little with defence or shield. If you shoot from the non shield side, the shield bonus is removed. If you attack from the front, your ranged attack must defeat the whole defensive score. Yes, the Scythians can be delayed with disco. If they dance around they are a bit safer. If they are retreating or charging in a straight line, they are toast. The accuracy is sometimes a bit off, and is dependant on how the opponent is moving. Now also importantly on horse archers, they can shoot while running away, slowly retreating or swinging off to the side. While defence heavy units can stop many of your arrows, you have the speed to get into a great position to shoot them in the back of the head, and run off if they give chase. You can shoot for many minutes before you run dry. Far more than the bow cavalry in Shogun 2 for instance. These horse archers carry a lot of arrows. What is important is the fast movement, the decent ranged attack and what is left unsaid. On the stats they appear weak, and they don’t like melee combat, but can rear charge cavalry just fine (press down ALT to send them into melee before their arrows are exhausted). If bread chased down your enemies and shot them in the back of the head, and brought their bodies back as an offering to onii-chan. Scythian horse archers, this is your bread and butter. Scythian Horse Archers (and on Horse Archers Generally) I will also be providing links to excellent resources that helped me take off, as I bring together into a guide what I have learned and what has been already found on this most unusual cavalry faction-Scythia. First we will discuss the Scythian units, then the initial campaign setup, then advice on how to conquer and where to attack first. So I want to share what I found, through this guide on playing the Scythians in the imperial campaign. To enable Scythia, follow the instructions here: Under your leadership it can charge to greatness, and I assure you, if you listen to my advice for playing this challenging faction, you can have a great time returning to this old gem of a game, and conquering with an overlooked faction. It doesn’t march like many of the infantry heavy factions of Rome: Total War, it rides. Why is this here? Simply, in returning to the game I found that a previously overlooked faction has real promise and is very enjoyable to play. This is a guide to a faction in a 10 year old game.
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